Wednesday, May 20, 2015

Book #1 (Fan Experience)

The Bat fan experience


My Idea:

To further expand interest in the novel “The Bat”, by Jo Nesbo, I’ve decided to organize and create a small scavenger hunt. The scavenger hunt will be directly modeled after the book. “The Bat” would best be classed as a crime/mystery book. Throughout the entire length of the novel, a lengthy investigation ensues through the help of Norwegian investigator Harry Hole. Throughout the premise of the book, Harry is literally going through a timely and challenging investigation to discover the means of the murder of Inger Holter. Slowly, but surely Harry follows up on signs that indicate a likely cause, and person responsible for the crime. The novel is read as a series of clues utilized to find a deeper meaning, and ultimately to find out the cause of the crime presented in each novel of the Harry Holes series. I believe a scavenger hunt is suitable, because it’s much like the book itself. I would put the reader in similar scenarios to that of Harry Hole, and detective Andrew Kensington, through a number of little hints, that gradually lean towards a deeper purpose or cause, and ultimately solve the crime. The scavenger hunt would also be full of choices pertaining to the ultimate outcome of the investigation, similar to the direct response of Harry, and Andrews decisions.
How it relates to the book:

This idea strongly correlates to the book simply in how it’s essentially the same thing, but it’s more of a simulation, and it give the readers a chance to further dig into the content and concepts presented inside the book. You’re given a very specific detail from the book, and that detail is utilized to discover more information, and will be presented with a number of options to affect the outcome of the investigation, and search. For example, when Andrew and harry are investigating Evan White, they interrogate him, and break into his house. This same scenario would be read to you, but you would be given a few options in order to attempt to extra specific evidence. A specified amount of decisions would ultimately answer the mystery, if chosen correctly. If you chose incorrectly, you would simply not end up with sufficient evidence to make an informed decision on who committed the crime.

“I have a question—“Harry started, but the gruff man was already shaking his head.
This quote happened when harry first encountered a man named Kahn. In my scavenger hunt, this same encounter would be part of the game, but you could approach the situation in a different manner, as a more successful procedure then simply fighting Kahn.

“I was beginning to worry you wouldn’t come”, Harry said. It was said as a joke, but he meant it.
This quote was said when harry encountered Birgitta for the second time on a dinner date. In my game you would have the opportunity to never progress in a relationship with her, but rather extract information and further the investigation instead of developing that relationship through the duration of the story.

“After the accident Harry had repeatedly asked himself whether he would have exchanged fates if he had been able to”.
My game offers the ability for this to become a reality, where Harry can relive differing consequences based off of your respective decisions in the investigation.

I believe this idea will broaden the audience of this book simply because it’s presented as a game. Selective people read, but almost everyone plays a game or two of some sort. Even if the concept or genres of the book aren’t in any way of interest to you, a scavenger hunt is universally accepted, therefore broadening the audience. I believe this hunt would also captivate fans, because it’s a physical game that you actually play through opposed to simply reading the novel. This offers a whole plethora of potential successful routes and offers fans their first physical experience of the book.


This video above is a trailer of a game named "Heavy Rain" the game is a mysterious game involving crime similar to "The Bat" this game largely inspired my game due to the choice elements in the game. While the whole outcome is changed by your decisions in this game, I toned it down a bit by decisions you make ultimately deciding your success, or failure in the case.

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